Nightside Activation Code [portable]
- ahfrentaiconpulu
- Sep 2, 2019
- 8 min read
About This Game NIGHTSIDE is a four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" resource can be found. Follow Adam, a human explorer, as he discovers the secrets of this dark world through a story-driven single player campaign.Key Features14 MISSIONS STORY DRIVEN SINGLE PLAYER CAMPAIGN – follow the human explorer Adam through his journey of discovery of a dark world as he witnesses the war between two alien races while hoping that help will come from his fellow humansVersus AI – sharpen your skills in battles versus a challenging AI (18 maps and 3 difficulties available) Other Points Of Interestno fog of war, just lights of your units/buildings for vision four races with different gameplay mechanicsfast paced combat oriented gameplayintuitive and accessible interfaceall races have mobile basesgood balance between micro and macro management 7aa9394dea Title: NightsideGenre: Indie, StrategyDeveloper:OMNIDREAM CREATIONSPublisher:OMNIDREAM CREATIONSRelease Date: 2 Apr, 2015 Nightside Activation Code [portable] nightside doubleback list. nightside gin. nightside define. nightside of siberia tab. nightshade mushroom. nightside rpg. night side henry mancini. night side light. emperor nightside vinyl. nightside of the long sun. nightside paranormal investigations. nightside emanations. temple nightside hoodie. nightside eclipse. nightside books. kxly nightside. temple nightside youtube. nightside entertainment. nightside 5 hörbuch. nightside audiobook. nightshade allergy. night side video. ikea nightside table. nightside of eden pdf. night side effect. nightside gear. nightside gameplay. nightside of eden amazon. nightside distillery. nightside aurora. nightside factions. nightside collection. nightside of siberia download. nightside of eden lyrics. nightside hörbuch. nightside beer. nightside quest wizard101. 10 news nightside. nightside on demand. nightside the long sun pdf. nightside tv tropes. 24 nightside. nightside quotes. temple nightside bandcamp. nightside wizard101. temple nightside live. nightside fanfiction. nightside novels. nightside table lamps. nightside productions. nightside 10. a nightside novel. nightside review. nightsiders. in the nightside eclipse download. behexen nightside emanations rar. nightside table. night side jobs. nightside dan rea podcast. nightshade movie. temple nightside hecatomb. nightside comic. nightside with dan rea. nightside epub. nightside book 1. night side joyce carol oates. nightside chronicles. nightside john carpenter. night side hustles. nightside project podcast. nightside green. nightshade mousehunt. nightside facebook. ksl nightside project. nightside rts. in night side. night side vegetables. him nightside of eden. news 12 nightside anchors. nightside eclipse lyrics. emperor nightside eclipse rar. nightside meaning in english. nightside steam. is nightside a word. nightside early. uthark nightside of the runes pdf. night-side joyce carol oates summary. news 25 nightside. nightside 11. nightside of eden kenneth grant. nightshade foods. wtsp nightside anchors. 3001 nightside drive. nightside vodka. nightside book 12. nightside characters. lone nightside loop. lyrics nightside of siberia. nightside of eden kenneth grant pdf A poorly designed game.I only got though the tutorial and the first two missions before giving up on it.It seems like they put more effort into glowy effects than anything else.This means that the game is also likely to lag if your armies get big.The path-finding is bad and units are completely stupid so one has to tell them all precisely what to do. Unit selection can be tedious. The interface is generally inefficient and unpolished. Some units cannot shoot air units at all, which is just annoying really. There is only one resource in the game. The tech tree is extremely simplistic and pointless. Environment designs contain repetitive terrain and non-obvious impassible objects. The darkness element adds nothing to gameplay, it is just regular rts fog of war. The story element is simply crap.It seems this game has nothing to offer that others do not do much better.. Really SLOW gameplay. Don't buy it if you're into StarCraft or MOBAs where you click-to-move, game speed will enrage you. This game is an awesome surprise if you are looking for a unique RTS and end up getting this one because it is pretty cheap. I also want to mention I haven't even tried Story or Multiplayer modes yet, partly because I'm waiting for the whole Campaign to be in the game and partly because I usually just play RTS games to compete against the AI. However, I do look forward to taking advantage of all the modes the game has and will have (Co-Op vs AI has yet to be added).I'm happy I got this game for a few main reasons and lots of smaller reasons. The main reasons are:- The game is balanced.- The game looks great.- Combat and base building is fun and unique for each of the three races.The other reasons I like this game are the following:- The theme behind the game is interesting.- Resource gathering doesn't feel like a chore, leaving more focus on combat and base building.- The music and sounds for the game help immerse you into it's theme.- The game isn't difficult to learn, and still has a good level of complexity.If you want more information on the types of things you can do in the game before buying it, read below:- There are three races; Nova, YX, and Human.- Types of units/buildings for each race include ground units, air units, production buildings, one defensive building, a resource gathering building and research buildings.- Most units can only attack ground or air, few can attack both, however the defensive building for each race can attack/defend against air and ground.- There are what feels like three tiers of units/buildings you can build or produce, as well as one really strong unit with a special ability for each race.- The really strong unit for NOVA is an aircraft/air unit. It can only attack air until you active it's ability to "Launch attack drones" and it then acts similar to a Carrier from Starcraft. While the drones it launches can attack ground (not sure if they can attack air, haven't tested that yet although the aircraft itself can), they only last for a short duration (about 15 seconds or so) and the ability has a cool down that lasts equally as long.- The strongest unit for the Human race is also an aircraft/air unit. It too can only attack air and has an ability with a somewhat shorter cooldown that the one from the NOVA race, however it's ability is to "Launch missiles" which do severe damage to random(?) nearby targets, including ground units.- The strongest unit for the YX race is a large ground unit that can only attack ground. It has a shockwave ability which goes out from the unit and does heavy damage to anything in range of it, which is a rather large area. I'm not sure if the shockwave ability can damage air units however the YX race seems to have the most amount of units which can attack both ground and air.Information reguarding the unique building style of each race:- Each race starts with it's main building. If it is destroyed you lose the match. Likewise, if you destroy the enemy's main building, you win the match. There is no way to build another.- The NOVA race has a hovering/mobile "Mothership" as it's main building. This is where the other buildings (and scouts) come from, inculding the resource collecting buildings. Once produced, your buildings are initially airborne/hovering and you select them, click on the "Land" button and then select where it will be placed and you will then be able to utilize that building.- The YX race has a hovering/mobile "Hive Mind" as it's main building. This building produces "cells", very small circular slow moving units, which individually are cheap and are how you build all your other units and buildings with this race. All units and buildings you can build require a certain number of cells.- The Human race has a hovering/mobile "Fortress" as it's main building. The Fortress can produce the resource gathering structures and platforms (as well as an air scout and it's strongest unit). The platform is what you construct all your buildings on in the form of "addons" including your unit producing building (there is only one for this race aside from the Fortress), all research buildings and your defensive building for this race.- The resource collecting structures for each race look different but all act the same. They all hover and can be told to move over any resource spot on the map to begin collecting resources from it.This information is about the core of the game. Again, I have not played Multiplayer mode or Story mode but I'm 100% positive they are just as fun as the Versus AI mode. To conclude my review, I want to say if you like RTS games in general, you will be nothing but satisfied with this game. It's definitely on a smaller scale than others like Starcraft or Supreme Commander, but that hasn't stopped me from enjoying it just as much if not more as I would any other RTS.Finally, if you are on the fence about trying this game like I once was, just get it. You will not regret it!Good luck and have fun!. A poorly designed game.I only got though the tutorial and the first two missions before giving up on it.It seems like they put more effort into glowy effects than anything else.This means that the game is also likely to lag if your armies get big.The path-finding is bad and units are completely stupid so one has to tell them all precisely what to do. Unit selection can be tedious. The interface is generally inefficient and unpolished. Some units cannot shoot air units at all, which is just annoying really. There is only one resource in the game. The tech tree is extremely simplistic and pointless. Environment designs contain repetitive terrain and non-obvious impassible objects. The darkness element adds nothing to gameplay, it is just regular rts fog of war. The story element is simply crap.It seems this game has nothing to offer that others do not do much better.. This is a really fun game, actually. It's relatively intuitive despite some minor control interface things taht you can quickly get used to. There's no in-mission save either, which would really help with a lot of the problem's I've seen so far. There's no unit cap, so you can go back to the days of "SWARM ALL THE THINGS" of the hayday of RTS.However there is one SEVERLY CRIPPLING FLAW:Every now and then, the UI just desides to go "HERP DERP DERP I'M A MORON" and completely rob you of your ability to interact with anything. For instance, you'll select a structure and then tell it to go and deploy at a certain location. Only it doesn't. And the deploy interface won't go away. SO you try and select another unit, and it lets you. But the deploy interface is still there, so you can't actually tell it to do anything. And it gets more and more convoluted, and then you lose because you can't deploy units, or build new ones, or place defensive structures, or select your "DON'T LET THESE DIE" units get obliterated.. Ehhh.... It's a nice enough looking game, but it lacks a good feel to it. Most units are fairly similar, varying only in terms of health, and whether or not they can attack air\/ground units. The economy needs to be modified, I think, so that there's at least some sort of throttle that might lead to a sense that the early game differs significantly from the late game. There's probably room for improvement along these lines, but I'm just not captivated enough to wait for it to change, or to come back if it does.. No save game functionality. Imho an absolute no-go for a RTS.
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